Tales of Murder Press
Fighting a Clique of Crime

Old Cap Collier Library

Old Broadbrim Fighting a Clique of Crime

They studied him. They copied him. They forgot one thing—the original fights back.

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A Quaker detective. A fortune built on lies. A city full of men who want him dead.

Old Broadbrim has seen every face crime wears. He knows its habits, its haunts, its gamblers and grifters. What he doesn't know—yet—is that a clique of cunning rogues has studied him with equal care, mapping his disguises, cataloguing his tells, and laying a trap with a stolen fortune at its center.

When Broadbrim uncovers a scheme to impersonate him, defraud a missing heir of four hundred thousand dollars, and leave the real detective holding nothing but a grave, he doesn't flinch. He leans in.

Because that is what Broadbrim does. He lets the wolves think they've cornered the shepherd—then he turns.

But this time the wolves are organized. Dangerfield and Casper run a tightly wound conspiracy with players on every floor of New York society, from Bowery gambling dens to a colonel's parlor fitted with hidden trapdoors. As the plot tightens around both the detective and the battered wanderer Felix Carringford—a man who has survived diamonds, dungeons, and men who wanted him dead twice over—Broadbrim realizes that winning this game means controlling every piece on the board before his enemies even know the match has begun.

Can the old Quaker detective outmaneuver a clique that has spent months learning how to become him?